How Can I Prevent Objects From Being Fuzzy In Canvas?
Currently, I'm doing a mini game which only has a box and a character. The character can freely move around. I did so it moves 640px/second. The 'formula' I use to get the pixels t
Solution 1:
Problem solved.
Problem was with FPS, they were under 60. I was using a wrong approach (with requestAnimationFrame
, but wrong calculations).
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