How To Play Multiple Audiobuffersourcenode Synchronized?
Solution 1:
There is a single clock for the audio context, and the buffer playback is on that clock - so yes, they will stay in sync.
Even calling start(0); start(0); as above will be perfectly synchronized, because start() is setting up a scheduling request on the audio thread, and the actual scheduling of both of those will happen together. "now" is actually slightly in the future (the audio system latency).
Solution 2:
You can schedule them slightly in the future.
var source1, source2;
varwhen = context.currentTime + 0.01;
source1.start(when);
source2.start(when);
That'll schedule both sounds to play exactly 10ms from the moment you define when
. It's quick enough that it'll be perceived as immediate, but gives a bit of breathing room for the overhead of actually calling start
on the first source node.
There are better ways to do this if you have a ton of nodes, but for simple situations, this should be fine.
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